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V-Ray GPU 3.5의 프로시저럴 범프 테스트
V-Ray RT GPU에 추가되던 프로시저럴 범프 기능을 실제 재질과 렌더링 장면에서 검증한 짧은 기술 기록입니다.
글쓴이 Tomasz Wyszołmirski읽는 시간 2분

Good news. Procedural bump is coming to V-Ray RT GPU with the next service pack, and it’s looking great.
For now only “Noise map” is available from procedural XYZ noises, but combined with mapped gradient ramp, output map, mix and composite I was able to get broad range interesting shaders. Hopefully more types of noises will be added soon.
From a technical standpoint, they seem to be sampled very well. I was worried that this might slow down rendering, but that wasn’t an issue. It’s also important to use VRayColor2Bump; otherwise, things won’t work correctly.
I recorded how I set up all of the shaders above.
Check it out here or on our Youtube channel.
