Rendered using GPU and V-Ray RT 3.5.
Shading created with the help of in-house texture capture workflow and procedural maps.
Truly amazing and inspirational to me, I’m trying to replicate your basil to no avail, I do not get how you get the basil to absorb so much light, it looks amazing, I have watched the making of video you did (over and over) but its a bit hard to see everything that is going on, why do you have an override material in the front of the 2sided material? any chance of posting a high res of the slate material editor?
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