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  • August 08, 2025

This project is a series of in-house experiments with caustics.

We focused on capturing the subtle complexity of caustics — how light bends, refracts, and creates patterns.

Ripple motion was simulated in Houdini using the Ripple Solver, with lighting and rendering done in 3ds Max and V-Ray GPU.

Motion was designed with the help of Houdini and TyFlow. Lighting and rendering performed inside 3ds Max with V-Ray GPU 7.2.

 

Credits:

Production Studio: Dabarti
Creative Director: Tomasz Wyszołmirski
3D Artists: Tomasz Wyszołmirski, Adrian Górynowicz, Monika Olizarowicz

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Dabarti Studio
Est. 2010

ul.Kolejowa 12C/31

15-671, Bialystok

Poland

T: +48 692 891 916
E: [email protected]

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