V-Ray GPU 3.5의 프로시저럴 범프 테스트
V-Ray RT GPU에 추가되던 프로시저럴 범프 기능을 실제 재질과 렌더링 장면에서 검증한 짧은 기술 기록입니다.

[vc_row type=”in_container” full_screen_row_position=”middle” scene_position=”center” text_color=”dark” text_align=”left” overlay_strength=”0.3″][vc_column column_padding=”no-extra-padding” column_padding_position=”all” background_color_opacity=”1″ background_hover_color_opacity=”1″ width=”1/1″ tablet_text_alignment=”default” phone_text_alignment=”default”][vc_column_text]Good news. Procedural bump is coming to V-Ray RT GPU with next service pack and it’s looking great.
For now only “Noise map” is available from procedural XYZ noises, but combined with mapped gradient ramp, output map, mix and composite I was able to get broad range interesting shaders. Hopefully more types of noises will be added soon.
From technical stand point they seem to be sampled very well. I was worried that it may slow down rendering, but that wasn’t an issue. Also it’s important to use VRayColor2Bump, otherwise things won’t work correctly.[/vc_column_text][/vc_column][/vc_row][vc_row type=”in_container” full_screen_row_position=”middle” scene_position=”center” text_color=”dark” text_align=”left” overlay_strength=”0.3″][vc_column column_padding=”no-extra-padding” column_padding_position=”all” background_color_opacity=”1″ background_hover_color_opacity=”1″ width=”1/3″ tablet_text_alignment=”default” phone_text_alignment=”default”][image_with_animation image_url=”6128″ alignment=”” animation=”None” img_link_large=”yes” box_shadow=”none” max_width=”100%”][image_with_animation image_url=”6131″ alignment=”” animation=”None” img_link_large=”yes” box_shadow=”none” max_width=”100%”][image_with_animation image_url=”6134″ alignment=”” animation=”None” img_link_large=”yes” box_shadow=”none” max_width=”100%”][/vc_column][vc_column column_padding=”no-extra-padding” column_padding_position=”all” background_color_opacity=”1″ background_hover_color_opacity=”1″ width=”1/3″ tablet_text_alignment=”default” phone_text_alignment=”default”][image_with_animation image_url=”6129″ alignment=”” animation=”None” img_link_large=”yes” box_shadow=”none” max_width=”100%”][image_with_animation image_url=”6132″ alignment=”” animation=”None” img_link_large=”yes” box_shadow=”none” max_width=”100%”][image_with_animation image_url=”6135″ alignment=”” animation=”None” img_link_large=”yes” box_shadow=”none” max_width=”100%”][/vc_column][vc_column column_padding=”no-extra-padding” column_padding_position=”all” background_color_opacity=”1″ background_hover_color_opacity=”1″ width=”1/3″ tablet_text_alignment=”default” phone_text_alignment=”default”][image_with_animation image_url=”6130″ alignment=”” animation=”None” img_link_large=”yes” box_shadow=”none” max_width=”100%”][image_with_animation image_url=”6133″ alignment=”” animation=”None” img_link_large=”yes” box_shadow=”none” max_width=”100%”][image_with_animation image_url=”6136″ alignment=”” animation=”None” img_link_large=”yes” box_shadow=”none” max_width=”100%”][/vc_column][/vc_row][vc_row type=”in_container” full_screen_row_position=”middle” scene_position=”center” text_color=”dark” text_align=”left” overlay_strength=”0.3″][vc_column column_padding=”no-extra-padding” column_padding_position=”all” background_color_opacity=”1″ background_hover_color_opacity=”1″ width=”1/1″ tablet_text_alignment=”default” phone_text_alignment=”default”][vc_column_text]I’ve recored how I did setup all of above shaders.
Check it out here or on our Youtube channel.
[/vc_column_text][vc_video link=”https://www.youtube.com/watch?v=3Bz_fnycYD4″][/vc_column][/vc_row]
