Studio researchCASE CODE / 2025-01

The Photons

An in-house caustics study about the way light bends, refracts and forms patterns.

Year / type
2025 · Studio research
Scope
Visual research / Simulation / Look development
Main filmVisual research / Simulation / Look development

Caustics, motion and final frames

The Photons, Light and Motion title composition

Light and motion

An in-house study of caustics, refraction and patterned illumination.

Droplet studies

Paired simulations trace how moving droplets distort light across curved transparent surfaces.

Ripple simulation

Ripple motion is developed in Houdini, with lighting and rendering in 3ds Max and V-Ray GPU.

Product-scale studies

Controlled comparisons test the lighting system across distinct forms, surfaces and materials.

Blue caustic light pattern projected through glass
Warm caustic study with a translucent object
Red product form surrounded by refracted light
Orange transparent form in a caustic lighting study
Small yellow figures inside a luminous glass container
Transparent stones casting patterned light
Glass product form illuminated by a focused caustic beam
Blue transparent objects in a projected light study

Final frames

Eight studies isolate how transparency, surface angle and depth reshape projected light.

Bogg Bag product-scale caustic lighting study
Footwear product-scale caustic lighting study

Applied studies

The experiments resolve as product-scale scenes designed for clear, tactile commercial imagery.

A series of controlled experiments in caustics, ripple motion and product-scale lighting. Houdini and TyFlow drive the motion; lighting and final rendering are completed in 3ds Max with V-Ray GPU.

Credits

Creative director
Tomasz Wyszołmirski
3D artists
Tomasz Wyszołmirski, Adrian Górynowicz, Monika Olizarowicz

Context

Studio research

Services

Visual research / Simulation / Look development / Lighting / Rendering

Technology

Houdini / TyFlow / 3ds Max / V-Ray GPU 7.2

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