Dabarti Capture is our in-house tool that generates Surface Normal, Albedo and Displacement textures from multiple photos.


Over a year ago I got obsessed with getting proper bump map for shading. I couldn’t get the results I hoped for with any tool available in the market so I just decided to find better way of doing it. After developing initial workflow and getting some amazing results I released Dabarti Capture.

Indie license costs $99. Sample textures and data sets are included. 

Enjoy this tool and try to push your shading and texturing to the next level.

From Dabarti with Love – Tomasz Wyszołmirski


  1. Take at least 3 shots of your subject from single point of view. More pictures generate better results.
  2. Place shiny spherical object in the shots for light calibration.
  3. Light your subject with strong flashlight and change position of the light for each shot.
  4. Copy all of the photos in single directory.
  5. Create mask for the spherical probe, call it probe_mask.jpg . Check example set that comes with installation. Make sure to use only full white and full black colors.
  6. Process those photos with Dabarti Capture (capture.exe) to get Normal, Albedo and Depth map (displacement).
  7. Use those maps wisely by creating some kick-ass renders.
  8. Videotutorial