Keep the camera fixed and move one light between photographs. Capture calibrates the light from a reflective sphere, then calculates normal, albedo and displacement maps from the set.
Capture 1.0.1 / 3 September 2026Windows / local processing / signed installer
What it does
One fixed camera. One moving light. Three useful maps.
Photograph a surface several times while moving a single light. Include a reflective sphere in the frame so Capture can read every light position and recover the fine structure of the material.
We built Capture for our own scanning work and released it in 2017. In 2026 we replaced the old command-line workflow with a proper interface, visual calibration tools and batch processing.
Normal, albedo and displacement output
Visual light-probe selection
Precise per-light calibration
Batch processing queue
Capture-area masking
RAW and common image-format support
Setup
Fixed camera. Moving light.
Fixed camera, material and reflective sphere01
Set up
Keep the camera and material fixed. Place a reflective sphere next to the surface.
The light moves while the camera stays fixed02
Photograph
Move one light between photographs. Do not move the camera or the material.
Batch-processed map output03
Process
Load the photographs. Capture reads the sphere reflections and calculates the texture maps.
Detailed normal maps ready for 3D work04
Export
Save the normal, albedo and displacement maps for use in a 3D material.
Output
Normal, albedo and displacement from one image set.
Albedo
Base surface colour with most directional lighting removed.
Normal
Fine surface direction and small material details.
Displacement
A height map calculated from the processed normal map.
Current release
Capture 1.0.1
The 2026 release turns the original command-line tool into a practical Windows application for repeatable production work.
170 MB · signed Windows installer · demo output is limited to 1,024 px and one-third source size
Capture 1.0.1 / Windows interface
01
A redesigned graphical interface
02
Batch processing with a queue for multiple datasets
03
Visual selection of the reflective-sphere probe
04
Manual adjustment of individual light calibrations
05
Capture-area mask creation inside the interface
06
Simpler licence activation and deactivation
07
Further workflow improvements and bug fixes
Original project
Made with Capture.
Salt, Pepper & Basil was one of the first studio projects made with Capture. We used the scanned surfaces for final materials, look development and rendering.
Salt, Pepper & BasilOriginal film / 2017
Captured surfacesBasil / ceramic / woodFinal CGILook development / render
Capture service
We can capture the samples for you.
Send the physical samples to our studio. We photograph and process each surface, check the maps and deliver the files ready for 3D production.
150–450 EURTypical range per sample
The final price depends on the sample size, shape, surface and capture setup. Shipping and return are quoted separately.
Try the same signed installer in Demo mode, then activate it with a licence key when you are ready. Purchase and licence delivery are handled by Gumroad.
If you need help with a specific capture setup, send us an email.