It has been over 7 months since the release of earlier Service Pack and we will be getting another free upgrade in Q1 of 2017. It’s now in public Beta stage. In this post I point out and review newest features and improvements of upcoming V-Ray RT GPU 3.5. I will focus only on GPU side of the engine as I think it deserves way more exposure than it gets. While it may seem like a small addition to V-Ray CPU (Adv) it’s in fact full-blown production rendering engine that paves the way for better and faster rendering workflow.
Over the course of last months I’ve been crazy enough to keep installing latest Nightly builds of V-Ray RT GPU on regular basis and abusing the hell out of it. As I’m sharing all the my testing data, bug reports and improvements ideas with Chaos Group team I also feel partly responsible for its current shape.